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567 points Philpax | 1 comments | | HN request time: 0.001s | source
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endoblast ◴[] No.42152727[source]
My claim to fame on the 20th anniversary (84 views thus far) is to have completed Ravenholm without inflicting any deaths or receiving any injury:

https://www.youtube.com/watch?v=D_XN_RwjnqM

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derbOac ◴[] No.42153106[source]
I've played through HL2 and its expansions so many times as a kind of meditative relaxation thing I couldn't tell you how many times.

I could never get used to Ravenholm though. Thinking about it even now years later stresses me out a tad.

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kartoffelsaft ◴[] No.42153407[source]
For whatever reason, Ravenholm didn't particularly unsettle me. I don't know what it is, maybe expectation from the praise it receives left me underwhelmed, or maybe it's the fact that I was quite literally a toddler when the game came out and only first played it in 2019?

To be fair, I did enjoy it and could feel the intent of it being the horror section. I could see it usettling me if I played it at the time, but I see a lot of people saying it holds up really well so I still feel I've missed out on something.

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1. yesco ◴[] No.42154940[source]
I think an important aspect that's kinda faded away here is the visceral detail of the zombies, which were unusual at the time, mixed with the fact that you need to utilize the physics engine to get around, which created a unique kind of "panic" since at a glance there often seemed like there was no escape from certain circumstances.

If you want a similar feeling from a more modern game I recommend trying Prey (the new one). Terrible name that doesn't fit the title imo, but playing it felt similar to when I first played half life years ago, more than any other game I've played since then at least (except Half Life: Alyx).