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717 points ortusdux | 1 comments | | HN request time: 0.209s | source
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xnx ◴[] No.42138885[source]
Seems like the logical endpoint of a lot of this is people getting paid directly for their attention. Want to call me? I've set a price of $5/call that I answer, and an additional $10/minute of listen time after the first 10 seconds. Want to send me an email? $1/email and $5/100 words. Anyone I have emailed is automatically on my allow-list, which I can also adjust manually.
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mos_basik ◴[] No.42142129[source]
That's EVE Online's approach to fighting ingame "email" spam [0].

Every player can configure an amount of ingame money that is levied from a sender's account to deliver a message to them. It's a currency sink, so it's themed as a "tax" levied by the NPCs and its value is destroyed rather than paid to the recipient of the message.

I thought it used to default to 5 ISK (a pittance, something you can make back by shooting a single NPC pirate ship). I see some references to the default being ~2000 ISK at the time that it was changed to 0, where it is now.

Worked pretty well, imo. Players that need to be publicly contactable (people who organize public events, for instance) can turn it off easily. People who are "space famous" can crank it up to reduce targeted spam. Even at the default setting, it's effective at keeping ingame scammers from blasting the whole player list with messages (at least, the poor ones :). Doesn't apply to people you've already exchanged messages with. I think there's also some allowlisting you can do, etc.

0. https://wiki.eveuniversity.org/EVE_Mail#CONCORD_Spam_Prevent...

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1. xnx ◴[] No.42142587[source]
Great real world functioning example.

The idea in general seems to have been around since 1992: https://en.wikipedia.org/wiki/Hashcash