Ah, I'm glad the demoscene gets a mention. One does not make music on a computer in the 90s without at least some, or possibly a whole truckload of, influence from the demoscene.
Fun fact:
A high-quality prototype of the original PS1 Wipeout is shown in the movie Hackers (arcade scene). It was done on a high-end SGI server and allowed the dev team to try out tracks and gameplay before porting to the Playstation. There are features and graphics in the movie that do not exist in the actual game.