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113 points CIARobotFish | 1 comments | | HN request time: 0.212s | source

Howdy HN!

For those who don't know, back in the early 2000s, Nintendo and Namco developed a series of music rhythm games for the GameCube featuring Donkey Kong called Donkey Konga: https://www.mariowiki.com/Donkey_Konga_(series)

The Donkey Konga games borrowed heavily from Taiko no Tatsujin (another music rhythm game by Namco). However, instead of taiko drums, the player would use DK Bongos to jam along with music from different eras and genres.

Long story short, I figured out how to add custom tracks to some of the Donkey Konga games (Donkey Konga 2 and 3) but found the entire process cumbersome, so I decided to make a dedicated editor. It was a lot of fun to make, and I hope others get some enjoyment out of it too!

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simlevesque ◴[] No.42128427[source]
GameCube hacks are becoming really popular. There's the newly released FlippyDrive which allows booting games from a sd card without soldering or removing the disk drive.

I'm a huge Mario Kart: Double Dash! fan and there's many fan made tracks and fan made roms which includes more tracks and kart.

replies(2): >>42128517 #>>42137473 #
1. jchw ◴[] No.42128517[source]
On that note, Picoboot is also amazing. I've set up Picoboot on multiple GameCubes and even a Triforce (an arcade machine platform which has a DOL-001 mainboard strapped into it.) It does require a bit of soldering, and if you want to power the Pico properly instead of abusing the 3.3V pins, that requires a bit more care. But, it's not very many pins to solder, so as long as you are careful not to burn anything it's actually quite approachable for beginners.

(I never bothered with powering any of them from 5V so far and it has been fine so I'm guessing it's usually OK. I have plenty of backup Picos in case one of them gets blown up.)