←back to thread

273 points isaacfrond | 1 comments | | HN request time: 0.212s | source
Show context
moomin ◴[] No.42071442[source]
My god I love BZ98. For me, the remaster was frustrating. The most annoying thing was that certain things, like the combat AI, had been improved in ways that broke the balance of the single player campaign. I doubt players with the subject’s level of mastery would be bothered, but it significantly reduced my enjoyment.

It remains a rare gem, though. There are so few RTSs that place you in the world there isn’t even a name for the genre. The only others I can think of are Brutal Legend and Sacrifice. But BZ98 was the one that I discovered first.

replies(11): >>42071584 #>>42071595 #>>42071932 #>>42072187 #>>42072988 #>>42073276 #>>42073419 #>>42074367 #>>42074606 #>>42074794 #>>42075400 #
pests ◴[] No.42074606[source]
> There are so few RTSs that place you in the world there isn’t even a name for the genre.

I've never played the game under discussion but could someone expand on this?

Why is the genre so rare/unnamed? What is meant by "place you in the world"?

replies(3): >>42075068 #>>42075224 #>>42075611 #
rightbyte ◴[] No.42075611[source]
Instead of being a god in the sky, you sit in a hover craft on the ground.
replies(1): >>42093276 #
1. pests ◴[] No.42093276[source]
I have had a similar idea for a game since I was a child ~20 years ago.

My vision was a mix between a FPS where where you have a squad with you that you can order around with say quick wheel actions. Then you could "zoom out" to the battlefield to give more RTS style commands.

One key thing was any of the members of your local squad could be multiplayer real people instead of NPCs and also others could fill out the squads you are commanding.

Then daydreams about a hierarchical command structure where the player in the game with the highest "rank" is the highest in command. His "tactical RTS" view is just controlling say a few platoons but nothing more specific than general orders. Then say each platoon would have a commander (highest rank again, etc) who would have to implement orders from above using both his FPS view or using his tactical RTS view which now let's him control squads. Then down the line a squad commander who can control members of his team and so on.

I think it would be a bit rigid and I know of games which check off a few boxes but I would love something like this.