It remains a rare gem, though. There are so few RTSs that place you in the world there isn’t even a name for the genre. The only others I can think of are Brutal Legend and Sacrifice. But BZ98 was the one that I discovered first.
It remains a rare gem, though. There are so few RTSs that place you in the world there isn’t even a name for the genre. The only others I can think of are Brutal Legend and Sacrifice. But BZ98 was the one that I discovered first.
The thing that comes to mind is the awful System Shock remake that some middle finger showing snotty kid created. Ruining the atmosphere, by changing the music, the setting, the intro and outro and even the looks. I can understand when Ferrari sues bloody idiots because they mod their cars in an unacceptable way.
Wild too that Urban Assault and Allegiance were both pre-xbox Microsoft games.
That's interesting because I remember being able to do alright in the original BZ98 campaign, but I can't make it past the second mission in Redux. I figured I just am getting old and my skills aren't sharp any more, but maybe not.
I've never played the game under discussion but could someone expand on this?
Why is the genre so rare/unnamed? What is meant by "place you in the world"?
RTS players usually like being above the fray, FPS players like not having to think too much ahead.
Battlezon 98 did manage to deliver an amazing experience, but the AI was poor so competitive multiplayer is where it was at. Then obviously in the 1998 world of gaming there is only skill, and skilled players could wipe you off the map well before you have had the chance to learn anything and improve your skills...
I guess this experience can now only be found in some ARMA mods and other mil-sim type games, with well-organized private games, and this is not everyone's favorite universe, nothing sci-fi or fantasy themed that I know of.
I still have dreams of battles I once, long ago, played in Tanarus.
My vision was a mix between a FPS where where you have a squad with you that you can order around with say quick wheel actions. Then you could "zoom out" to the battlefield to give more RTS style commands.
One key thing was any of the members of your local squad could be multiplayer real people instead of NPCs and also others could fill out the squads you are commanding.
Then daydreams about a hierarchical command structure where the player in the game with the highest "rank" is the highest in command. His "tactical RTS" view is just controlling say a few platoons but nothing more specific than general orders. Then say each platoon would have a commander (highest rank again, etc) who would have to implement orders from above using both his FPS view or using his tactical RTS view which now let's him control squads. Then down the line a squad commander who can control members of his team and so on.
I think it would be a bit rigid and I know of games which check off a few boxes but I would love something like this.