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361 points ashitlerferad | 1 comments | | HN request time: 0.203s | source
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vunderba ◴[] No.42064100[source]
They're being purposely coy though on what this actually means. Backwards compatibility with digital/e-games, or backwards compatible with the physical carts?
replies(3): >>42064225 #>>42064446 #>>42070266 #
tastyfreeze ◴[] No.42064446[source]
There isn't a technical reason to change the cartridge format. I don't see why they wouldn't just use the same carts if backwards compatibility is the goal.
replies(4): >>42064591 #>>42065943 #>>42068107 #>>42074605 #
WhereIsTheTruth ◴[] No.42064591[source]
there always is:

- smaller

- energy efficient

- cost saving

and they are all valid reasons, it's a handheld, the form factor will evolve until perfected

replies(2): >>42065328 #>>42065344 #
toast0 ◴[] No.42065344[source]
The carts are already plenty small. Yes, they could be smaller, but any smaller (without being downloads only) and they'd be difficult to handle.

For cost, they could likely reduce the pincount for new cartridges, by changing the number of data pins, but that doesn't preclude using the same slot. Reducing cost of cartridges is more effective than reducing the cost of the console. Reducing pin count would probably save more money than shrinking the small amount of plastic case.

For energy efficiency, maybe they can eliminate 3.3v and only keep 1.8v for new carts, maybe redesign the insertion detection pins to detect old and new.

replies(1): >>42073179 #
1. jonhohle ◴[] No.42073179[source]
The carts are shockingly big compared to Vita carts. The plastic housing with a PCB sliding around underneath always felt cheap to me compared to any cart from the late 80s to current.