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288 points ashitlerferad | 8 comments | | HN request time: 0.736s | source | bottom
1. sfmz ◴[] No.42066305[source]
I would be more excited if they released it in console form instead of an iPad with a docking station; N64 was basically the perfect form factor -- load games manually (tactilely) and no fussing with bluetooth or controller charging; and prioritize local co-op games instead of online play.
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2. chollida1 ◴[] No.42066334[source]
The N64 was significantly limited by its form factor.

Many games were not ported to it because it used a cartridge that couldn't hold near the data of a CD ROM like its peers.

The controller was amazing though.

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3. vundercind ◴[] No.42066411[source]
- No cords is really nice.

- Battery life isn’t really a problem on full-sized controllers (and the failure modes are “walk the dog around the block while it charges enough for a couple-hour session” or “it becomes a wired controller for a few minutes”) including the Nintendo ones, just the damn joy-cons. Those do suck, but the basic idea of wireless controllers has proven to be really good, not like the old Wave Bird days.

- The Switch is easily the best local multiplayer modern console AFAIK, including lots and lots of co-op options.

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4. lynndotpy ◴[] No.42066475[source]
Good news for you :)

- Almost every first-party multiplayer Nintendo game on the Switch that I know of has offline local multiplayer. The only exception which comes to mind is Splatoon.

- The Switch has a cartridge slot, and leaks suggest the Switch 2 will too.

- And you can connect two (possibly more with a hub) Pro controllers with a true wired connection: https://en-americas-support.nintendo.com/app/answers/detail/...

Fingers crossed that the Switch 2 maintains this pattern.

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5. extraduder_ire ◴[] No.42067127[source]
As well as local multiplayer, there's a feature to sync game updates without an internet connection. So even if people start off with different versions of a game and have no internet connection they can still play together.

I am a little disappointed they don't have anything like the DS's download play feature though.

6. ◴[] No.42067133[source]
7. vunderba ◴[] No.42069619[source]
The controller was amazing though

...

What?

The thumbstick was super shoddy and was prone to mechanical failures, the ridiculously tiny d-pad was literally made for ants. The N64 was a lot of things, but I don't know anyone who's giving out accolades for the controller design.

The GC controller (outside of the HUGE shoulder bumpers that were used as analog in a grand total of like 4 racing games) was a vast improvement on it, and I would say that the Switch Pro Controller ranks up there as one of Nintendo's best though the cost of $60/$70 kind of stung.

8. Lammy ◴[] No.42070180[source]
> The only exception which comes to mind is Splatoon.

It does, but it's hidden behind an unlisted button combination (Zl + Zr + L3 for Splat 3) and every player needs their own console and copy of the game: https://splatoonwiki.org/wiki/The_Shoal#LAN_Play