This is really awesome. to ask a dumb question, what’s a good way to get acclimated with running and building shaders? Just going straight to OpenGL tooling and extrapolating from there?
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Make changes, compile (in e.g. < 0.1s) and you immediately see the result. In Unity/Unreal you can also work on them, and in certain places you can see results in near real time too, but it takes a few more clicks and saves etc.