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209 points eliasylonen | 2 comments | | HN request time: 0.021s | source
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arandomhuman ◴[] No.41898592[source]
This is really awesome. to ask a dumb question, what’s a good way to get acclimated with running and building shaders? Just going straight to OpenGL tooling and extrapolating from there?
replies(2): >>41898762 #>>41903563 #
1. joenot443 ◴[] No.41898762[source]
Book of Shaders + ShaderToy is how a lot of people cut their teeth.
replies(1): >>41901858 #
2. animal531 ◴[] No.41901858[source]
What makes ShaderToy great is the extremely fast turnaround time.

Make changes, compile (in e.g. < 0.1s) and you immediately see the result. In Unity/Unreal you can also work on them, and in certain places you can see results in near real time too, but it takes a few more clicks and saves etc.