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471 points tosh | 3 comments | | HN request time: 0s | source
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Takennickname ◴[] No.41859704[source]
I burst out laughing when I saw the size of VR screen is the same size as the screen on the chair in front of him.
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Someone1234 ◴[] No.41862518[source]
If you kept reading to understand the context of that image, you'd realize that it could be any size, but that you need to enable "partial virtual environment." That was the entire point of that chapter/image, to showcase the three different modes (full virtual, partial, and full pass-through with collision).

I'm no fan of the AVP, but it is inane to post a comment on a picture from the article without taking the time to read the text surrounding it to understand the context. The blog went to great pains to set out the pros/cons, limits/advantages, just to have people half-read it or just look at the pictures...

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1. DidYaWipe ◴[] No.41865134[source]
I've never seen anyone claim that you could maximize content to truly full-screen on these things. Can you?
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2. crooked-v ◴[] No.41865837[source]
Sure you can. Just increase the size of a virtual window to fill the entire avaiable field of view (110 degrees or so). It's basically the same effect as sitting in a close-to-the-front row of a theater.

There are VR headsets with wider FoV, but they're pretty bulky as of yet because of the limits of current costs-less-than-literally-$10,000-a-unit optics.

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3. DidYaWipe ◴[] No.41866310[source]
OK, thanks for the info.