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    471 points tosh | 11 comments | | HN request time: 0s | source | bottom
    1. Takennickname ◴[] No.41859704[source]
    I burst out laughing when I saw the size of VR screen is the same size as the screen on the chair in front of him.
    replies(6): >>41860081 #>>41860154 #>>41860611 #>>41862459 #>>41862511 #>>41862518 #
    2. prmoustache ◴[] No.41860081[source]
    Yes and for some reason I would probably find it weird watching a moving with a weird landscape being shown around the "virtual screen" instead of...reality.
    3. ◴[] No.41860154[source]
    4. wizardofaz ◴[] No.41860611[source]
    It can be any size that you’d like.

    In fact, the virtual display is higher resolution/high scaled than 13 inch MacBook (source: https://azadux.blog/2024/10/08/traveling-with-apple-vision-p...)

    replies(1): >>41862536 #
    5. Terretta ◴[] No.41862459[source]
    I used to wonder how people watch movies on their iPhone then realized many people sit so far from their living room TV screen that if they held up their iPhone it would be the same apparent size.

    By contrast, you can readily set the apparent screen size in the AVP to 40+ degree angle:

    × 1.2 (corresponding to 40-degree viewing angle)

    THX recommends that the "best seat-to-screen distance" is one where the view angle approximates 40 degrees,[26] (the actual angle is 40.04 degrees). Their recommendation was originally presented at the 2006 CES show, and was stated as being the theoretical maximum horizontal view angle, based on average human vision. In the opinion of THX, the location where the display is viewed at a 40-degree view angle provides the most "immersive cinematic experience", all else being equal. For consumer application of their recommendations, THX recommends ... multiplying the diagonal measurement by about 1.2.

    https://en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    6. Manuel_D ◴[] No.41862511[source]
    The field of view is deceptive in 2d photos. With the VR headset your focal point is at infinity, and in practice it feels more like sitting in front of a big 60" TV on your couch.
    7. Someone1234 ◴[] No.41862518[source]
    If you kept reading to understand the context of that image, you'd realize that it could be any size, but that you need to enable "partial virtual environment." That was the entire point of that chapter/image, to showcase the three different modes (full virtual, partial, and full pass-through with collision).

    I'm no fan of the AVP, but it is inane to post a comment on a picture from the article without taking the time to read the text surrounding it to understand the context. The blog went to great pains to set out the pros/cons, limits/advantages, just to have people half-read it or just look at the pictures...

    replies(1): >>41865134 #
    8. Manuel_D ◴[] No.41862536[source]
    Sort of. Headsets have limited FOV per eye. You can blow up the screen to be huge, but you'd only be able to see part of it at a time. But yeah, 110 degrees FOV can accommodate a very big screen.
    9. DidYaWipe ◴[] No.41865134[source]
    I've never seen anyone claim that you could maximize content to truly full-screen on these things. Can you?
    replies(1): >>41865837 #
    10. crooked-v ◴[] No.41865837{3}[source]
    Sure you can. Just increase the size of a virtual window to fill the entire avaiable field of view (110 degrees or so). It's basically the same effect as sitting in a close-to-the-front row of a theater.

    There are VR headsets with wider FoV, but they're pretty bulky as of yet because of the limits of current costs-less-than-literally-$10,000-a-unit optics.

    replies(1): >>41866310 #
    11. DidYaWipe ◴[] No.41866310{4}[source]
    OK, thanks for the info.