The model tries to copy the blinks of the original video so it's possible that in other conditions, you'd notice less of this.
Fun to see this feedback though, definitely something worth improving :)
you can switch to another tab, use a miniplayer, in some apps u can focus one person's screen and if you choose someone who has a static avatar up you'll barely see other people's faces.
The nuclear option is to install PowerToys [0] and put something always on top (im a fan of the hotkey winkey+space to toggle always-on-top on and off) in the exact position of the other video feeds. notepad or something.
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[1] https://answers.microsoft.com/en-us/msteams/forum/all/featur...
https://en.wikipedia.org/wiki/File:This_shows_a_recording_of...
or the occasional look away? (for which there appears to be a feature for that)
> Look Away: enable_look_away helps create a more natural look by allowing the eyes to look away randomly from the camera when speaking
I expect both to be different: while saccades do happen when occasionally looking _away_ from a person, they also happen when looking _directly at_ one person because we don't constantly stare at a very specific unique and precise point on their face.
For the demo video, try enable_look_away = true, look_away_offset_max = 10, look_away_interval_min = 1 and look_away_interval_range = 1 (then submit), which from the result I got should really be the default for a more natural result.