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The C23 edition of Modern C

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belter ◴[] No.41850897[source]
Important reminder just in the Preface :-)

Takeaway #1: "C and C++ are different: don’t mix them, and don’t mix them up"

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jasode ◴[] No.41851693[source]
>Takeaway #1: "C and C++ are different: don’t mix them, and don’t mix them up"

Where "mixing C/C++" is helpful:

- I "mix C in with my C++" projects because "sqlite3.c" and ffmpeg source code is written C. C++ was designed to interoperate with C code. C++ code can seamlessly add #include "sqlite3.h" unchanged.

- For my own code, I take advantage of "C++ being _mostly_ a superset of C" such as using old-style C printf in C++ instead of newer C++ cout.

Where the "C is a totally different language from C++" perspective is helpful:

- knowing that compilers can compile code in "C" or "C++" mode which has ramifications for name mangling which leads to "LINK unresolved symbol" errors.

- knowing that C99 C23 has many exceptions to "C++ is a superset of C" : https://en.wikipedia.org/wiki/Compatibility_of_C_and_C%2B%2B...

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1. accelbred ◴[] No.41851853[source]
C++ can seamlessly include C89 headers.

The C library headers for libraries I write often include C11/C99 stuff that is invalid in C++.

Even when they are in C89, they are often incorrect to include without the include being in an `extern "C"`.

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2. nuancebydefault ◴[] No.41851979[source]
Extern "C" around the prototypes is mandatory, otherwise your linker will search for C++ symbols, which cannot be found in the C libraries you pass it.
3. Conscat ◴[] No.41852136[source]
Clang supports C11 - 23 in C++, as well as some future C features like fixed-point integers. The main pain points with Clang are just the fundamental differences like void* and char, which don't typically matter much at an interoperability layer.
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4. kccqzy ◴[] No.41852251[source]
Yeah plenty of headers first have `#ifdef __cplusplus` and then they add `extern "C"`. And of course even then they have to avoid doing things unacceptable in C++ such as using "new" as the name of a variable.

It takes a little bit of an effort to make a header work on C and C++. A lot less effort than making a single Python file work with Python 2 and 3.

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5. flohofwoe ◴[] No.41856217[source]
There's a lot of subtle differences between 'proper' C and the C subset of C++, since C++ uses C++ semantics everywhere, even for its C subset.

Many C++ coders are oblivious to those differences (myself included before I switched from 'mainly C++' to 'mainly C') because they think that the C subset of C++ is compatible with 'proper' C, but any C code that compiles both in a C++ and C compiler is actually also a (heavily outdated) subset of the C language (so for a C coder it takes extra effort to write C++ compatible C code, and it's not great because it's a throwback to the mid-90s, C++ compatible C is potentially less safe and harder to maintain).

For instance in C++ it's illegal to take the address of an 'adhoc-constructed' function argument, like:

    sum(&(bla_t){ .a = 1, .b = 2, .c = 3, .d = 4 });
(godbolt: https://www.godbolt.org/z/r7r5rPc6K)

Interestingly, Objective-C leaves its C subset alone, so it is always automatically compatible with the latest C features without requiring a new 'ObjC standard'.

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6. flohofwoe ◴[] No.41856228[source]
The '#ifdef __cplusplus extern "C" { }' thing only removes C++ name mangling from exported symbols, it doesn't switch the C++ language into "C mode" (unfortunately).
7. pjmlp ◴[] No.41856478{3}[source]
Because Objective-C initial proposal is that everything that isn't touched by Smalltalk like code, clearly in brackets or @annotarions, is plain C.

The pre-processor original compiler, before the GCC fork, would leave everything else alone, blindly copying into the generated C file.