Takeaway #1: "C and C++ are different: don’t mix them, and don’t mix them up"
Takeaway #1: "C and C++ are different: don’t mix them, and don’t mix them up"
This is how I managed to sneak C++ into an embedded C codebase. We even created some templates for data structures that supported static allocation at compile time.
I guess what you're really asking is what are the best or most common ways to do OO in C?
Where can I find something about objects being "think of your code as representing the state and interactions of objects" honesty totally new to me.
So no, certainly I'm not asking ways to do OO in C. But it seems to be more definitions of object orientation as I thought...
If you do that, you'll notice that, for example, encapsulation is not a part of that de facto definition, because languages like Python and (until recently) JavaScript lack it, despite being considered OO.
Indeed, the only two things that appear to be consistently present in all OO languages are: 1) some notion of object identity as distinct from object state, and 2) runtime polymorphic dispatch.
I’m scratching my head how you think this is materially different than what you described in your first para. s/state/data and s/interactions/methods.
If anything though I would say the GP is more aligned with the classic definition as it highlights the focus is more on the messages (interactions) themselves rather than the implementation.