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380 points rezonant | 1 comments | | HN request time: 0.207s | source
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kevingadd ◴[] No.40207559[source]
I'm genuinely surprised by this. I figured the differences between tablets and phones, combined with Apple's efforts to distinguish between 'iPadOS' and 'iOS', would be enough to get them a win on this point. If the shared app store is part of the problem I wonder if that makes it a liability for any new apple ecosystem to tie into the App Store, like Vision OS for example.
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kvdveer ◴[] No.40207618[source]
Why would IpadOS not be held to the same DSA rules as IOS? Apple has applied the same model of gatekeeping (walled garden) to both the iPhone and the iPad. DSA attaches requirements to the gatekeepers if they are big enough.

Software similarity and market positioning don't really come into consideration once the role of gatekeeper has been established.

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Moldoteck ◴[] No.40207733[source]
Doesn't this mean that game consoles should be gatekeepers too like from sony/nintendo/microsoft?
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nox101 ◴[] No.40208298[source]
It's control of the market that matters. Apple (and Google) each effectively control 40%-60% of the world market on digital goods. Pay Apple 30% for your app and 15-30% for all digital goods. That's unacceptable because their market is so large. 2 billion+ devices each (or is it 3 billion now?) 100s of thousands of companies are under their thumb. Don't follow their rules, loose 50% of your entire market. Do follow their rules, lose all your profit.

Sony/Nintendo/Microsoft's markets 2 orders of magnitude smaller and effect 3-4 orders of magnitude less companies.

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shuckles ◴[] No.40209268[source]
What is the market for digital goods and how does PC distribution factor into your definition?
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1. nox101 ◴[] No.40248963[source]
That doesn't really change much. Assuming the numbers are correct, there are 6 billion people have smartphones and 2 billion have PCs. That still means Google and Apple collectively control the majority of world's digital distribution. I suspect many of those PCs are not used nearly as much as the phones as well and have far less digital content on them (apps/music/movies/games/books)