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380 points rezonant | 4 comments | | HN request time: 1.888s | source
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kevingadd ◴[] No.40207559[source]
I'm genuinely surprised by this. I figured the differences between tablets and phones, combined with Apple's efforts to distinguish between 'iPadOS' and 'iOS', would be enough to get them a win on this point. If the shared app store is part of the problem I wonder if that makes it a liability for any new apple ecosystem to tie into the App Store, like Vision OS for example.
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kvdveer ◴[] No.40207618[source]
Why would IpadOS not be held to the same DSA rules as IOS? Apple has applied the same model of gatekeeping (walled garden) to both the iPhone and the iPad. DSA attaches requirements to the gatekeepers if they are big enough.

Software similarity and market positioning don't really come into consideration once the role of gatekeeper has been established.

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Moldoteck ◴[] No.40207733[source]
Doesn't this mean that game consoles should be gatekeepers too like from sony/nintendo/microsoft?
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1. mr_tombuben ◴[] No.40208138[source]
They most likely are, but Microsoft actually does allow sideloading on Xbox in some capacity.
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2. rezonant ◴[] No.40208304[source]
I don't believe that's true. Can you provide some details? There are some programs indie devs can use to get software on Xbox, but they require approval from MS, which is the opposite of side loading.
replies(1): >>40208440 #
3. ThatPlayer ◴[] No.40208440[source]
It's a separate developer mode you can boot into locks you out of retail games. You can even do RetroArch (emulators): https://youtu.be/2uZu1hITwy0
replies(1): >>40209497 #
4. rezonant ◴[] No.40209497{3}[source]
Interesting! Thanks!