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346 points BirAdam | 3 comments | | HN request time: 2.409s | source
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tombert ◴[] No.39944744[source]
There's a few cases in the history of computers where it feels like the world just "chose wrong". One example is the Amiga; the Amiga really was better than anything Apple or Microsoft/IBM was doing at the time, but for market-force reasons that depress me, Commodore isn't the "Apple" of today.

Similarly, it feels like Silicon Graphics is a case where they really should have become more standard. Now, unlike Amiga, they were too expensive to catch on with regular consumers, but I feel like they should have become and stayed the "standard" for workstation computers.

Irix was a really cool OS, and 4Dwm was pretty nice to use and play with. It makes me sad that they beaten by Apple.

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snakeyjake ◴[] No.39944947[source]
>One example is the Amiga; the Amiga really was better than anything Apple or Microsoft/IBM was doing at the time

Amiga was only better 1985-1988.

I still have my original Amiga and A2000. I was an Amiga user for a decade. They were very good. I was platform agnostic, caring only to get work done as quickly and easily as possible so I was also an early Macintosh user as well as Sun and PA-RISC. And yes, I still have all of those dinosaurs too.

By 1987 PC and Mac caught up and never looked back.

But by 1988 the PS/2 with a 386 and VGA was out and the A2000 was shipping with a 7MHz 68000 and ECS.

By 1990 the 486s were on the market and Macs were shipping with faster 030s and could be equipped with NuBUS graphics cards that made Amiga graphics modes look like decelerated CGA.

After the A2000 the writing was on the wall.

Note: my perspective is of someone who has always used computers to do work, with ALMOST no care for video games so all of the blitter magic of Amiga was irrelevant to me. That being said when DOOM came out I bought a PC and rarely used my Amigas again.

What I can confidently assert is that I upgraded my A2000 many times and ran into the absolute configuration nightmare that is the Amiga architecture and the problems with grafting upgrades onto a complex system with multiple tiers of RAM and close OS integration with custom chips.

One more bit of heresy is that I always considered Sun's platform to be superior to SGI's.

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logicprog ◴[] No.39945041[source]
> Amiga was only better 1985-1988. By 1987 PC and Mac caught up and never looked back.

Oh indubitably! I don't think even the most committed Amiga fan, even the ones that speculate about alternate histories, would deny that at all.

The thing is, though, that only happened because Commodore essentially decided that since it had so much of a head start, it could just rest on its laurels and not really innovate or improve anything substantially, instead of constantly pushing forward like all of its competitors would do, and so eventually the linear or even exponential curve of other hardware manufacturers' improvements outpaced its essentially flat improvement curve. So it doesn't seem like IBM PCs and eventually even Macs outpacing the power of Amiga Hardware was inevitable or inherent from the start.

If they had instead continued to push their lead — actually stuck with the advanced Amiga chips that they were working on before it was canceled and replaced with ECS for instance — I certainly see the possibility of them keeping up with other hardware, and eventually transitioning to 3D acceleration chips instead of 2D acceleration chips when that happened in the console world, eventually perhaps even leading to the Amiga line being the first workstation line to have the gpus, and further cementing their lead, while maintaining everything that made Amiga great.

Speculating even further, as we are seeing currently with the Apple M-series having a computer architecture that is composed of a ton of custom made special purpose chips is actually an extremely effective way of doing things; what if Amiga still existed in this day and age and had a head start in that direction, a platform with a history of being extremely open and well documented and extensible being the first to do this kind of architecture, instead of it being Apple?

Of course there may have been fundamental technical flaws with the Amiga approach that made it unable to keep up with other hardware even if Commodore had had the will; I have seen some decent arguments to that effect, namely that since it was using custom vendor-specific hardware instead of commodity hardware that was used by everyone, they couldn't take advantage of the cross-vendor compatibility like IBM PCs, could and also couldn't take advantage of economies of scale like Intel could, but who knows!

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1. pjmlp ◴[] No.39945476[source]
From retrogaming talks from former Commodore engineers, the issues were more political and management than technical alone.
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2. logicprog ◴[] No.39945601[source]
That's definitely how it seems to me, which is why I focused on Commodores poor management decisions first and only mentioned the possible technical issues second
3. AnimalMuppet ◴[] No.39945895[source]
That's kind of typical, though, isn't it? When a company falls off, it's almost always not just technical.