Does anyone else think that modern rpg art style and graphics are often too flashy and overwhelming? I'm tempted to try this game, but held back by its appearance.
In a team-based isometric RPG like BG3 you kinda have to be, the characters are dime sized and anything less flashy just wouldn't read. It's like stage acting, you have to overexaggerate so that audience can actually see what's going on from a distance.
That's an interesting perspective, hadn't thought of it that way. Even so, the fact that everything is so overwhelming also adds to that problem in a way. Can't see the wood through the trees so to speak.