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400 points redbell | 5 comments | | HN request time: 0.637s | source
1. ctenb ◴[] No.37024625[source]
Does anyone else think that modern rpg art style and graphics are often too flashy and overwhelming? I'm tempted to try this game, but held back by its appearance.
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2. aoanla ◴[] No.37024816[source]
Absolutely. I watched a few people playing Early Access builds of BG3, and I can't believe more people aren't put off by how overly flashy everything is. Characters models overact expressions, and even the simplest action in combat is accompanied by loud sound effects and exaggerated actions. It's very off-putting.
replies(1): >>37026154 #
3. kuang_eleven ◴[] No.37025999[source]
In a team-based isometric RPG like BG3 you kinda have to be, the characters are dime sized and anything less flashy just wouldn't read. It's like stage acting, you have to overexaggerate so that audience can actually see what's going on from a distance.
replies(1): >>37031935 #
4. intelVISA ◴[] No.37026154[source]
I'll give Larian a pass for the gaudy aesthetics, I'm more concerned that they cut out the GM mode from DivOS2 (same engine/game basically).
5. ctenb ◴[] No.37031935[source]
That's an interesting perspective, hadn't thought of it that way. Even so, the fact that everything is so overwhelming also adds to that problem in a way. Can't see the wood through the trees so to speak.