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OpenGL 3.1 on Asahi Linux

(asahilinux.org)
512 points simjue | 1 comments | | HN request time: 0s | source
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POiNTx ◴[] No.36215495[source]
How's proton support nowadays? The new M2 15-inch macbook Air looks really appealing
replies(2): >>36218861 #>>36219832 #
sliken ◴[] No.36218861[source]
Proton is a wrapper/tweaks to wine, right? Thus x86-64 windows games can run on x86-64 linux. Thus the steam deck and many happy linux gamers. Apparently it's good enough to run a large majority of steam games, I believe I remember something like 90+% of the top 50 games on steam.

I don't think it helps at all with running x86-64 code on arm.

replies(2): >>36219765 #>>36219827 #
rowanG077 ◴[] No.36219765[source]
For running x86-64 on arm you have FEX. You can combine FEX with wine to run standard steam games on Asahi linux.
replies(1): >>36219954 #
sliken ◴[] No.36219954{3}[source]
Wow, excellent. I'm trying to justify replacing a 2015 desktop with either a mac studio or a ryzen/zen4 desktop. I'm not a gamer, but do occasionally fire up steam to play something old like Xcom 2 or Majesty.

Knowing that at least some x86-64 steam games could work is promising, thanks.

For me it all comes down to the extra memory bandwidth.

A recent metal port of llama is pretty tempting and being able to run GPU accelerated LLMs with greater than 16GB (mid range GPUs) or 24GB (highend/RTX 4090) on the mac studio is interesting. $3,600 (for 96GB ram) interesting, not so sure.

replies(1): >>36220273 #
rowanG077 ◴[] No.36220273{4}[source]
Check out this stream: https://www.youtube.com/watch?v=CJSfFzsU75g

Where many steam games where tried live and debugged to run FEX + wine + Asahi GPU driver through its paces. Highlights include Portal working, Fallout NV working. Crysis running with graphical artifacts and lots of other games. The main limitation currently is simply GPU driver feature support. To run modern D3D12 games you basically need Vulkan which Asahi GPU driver doesn't support yet.

replies(1): >>36220622 #
1. sliken ◴[] No.36220622{5}[source]
Wow, 12 hour video, I do wish a small summary was posted. Even just a sentence or two, like your post, thanks.

Sounds like the OpenGL work can mostly be reused for improving the Vulkan driver and sounds quite promising.