I don't think it helps at all with running x86-64 code on arm.
Knowing that at least some x86-64 steam games could work is promising, thanks.
For me it all comes down to the extra memory bandwidth.
A recent metal port of llama is pretty tempting and being able to run GPU accelerated LLMs with greater than 16GB (mid range GPUs) or 24GB (highend/RTX 4090) on the mac studio is interesting. $3,600 (for 96GB ram) interesting, not so sure.
Where many steam games where tried live and debugged to run FEX + wine + Asahi GPU driver through its paces. Highlights include Portal working, Fallout NV working. Crysis running with graphical artifacts and lots of other games. The main limitation currently is simply GPU driver feature support. To run modern D3D12 games you basically need Vulkan which Asahi GPU driver doesn't support yet.