https://news.ycombinator.com/item?id=34478503
I have long wished for less linear stories in video games, where branching narrative (a la Choose Your Own Adventure) is one possible way to give the player agency. The problem is, true branches are expensive, because you end up writing a bunch of content the player never experiences.
I see a lot of potential, but it's going to take a different kind of craftsmanship, and likely many iterations, to realize something more than a novelty.
1. You bound the branching in a particular fashion, and provide overall "pressures" into certain story arcs.
2. You use generative AI in a LOT more places in the game.
What happens when you are playing a Sci-Fi game, and you get the enemy NPC to somehow hallucinate that he is the King of Dragons, but you don't have Dragon models/animations/movesets in your game files? You either bound the LLM to not hallucinate that, or you generate that dragon live. I guess a 3rd option, is your game is a comedy and the King NPC gets labeled a crazy person.