https://news.ycombinator.com/item?id=34478503
I have long wished for less linear stories in video games, where branching narrative (a la Choose Your Own Adventure) is one possible way to give the player agency. The problem is, true branches are expensive, because you end up writing a bunch of content the player never experiences.
I see a lot of potential, but it's going to take a different kind of craftsmanship, and likely many iterations, to realize something more than a novelty.
Imagine playing a level and doing some particular feats in it. They get presented to GPT with a prompt and the story gets send to a AI voice model in game where the NPC asks/tells the player character about it.
1. You bound the branching in a particular fashion, and provide overall "pressures" into certain story arcs.
2. You use generative AI in a LOT more places in the game.
What happens when you are playing a Sci-Fi game, and you get the enemy NPC to somehow hallucinate that he is the King of Dragons, but you don't have Dragon models/animations/movesets in your game files? You either bound the LLM to not hallucinate that, or you generate that dragon live. I guess a 3rd option, is your game is a comedy and the King NPC gets labeled a crazy person.
And teams with limited resources could also still handcraft the stories and quests but use LLMs to generate or add some variety or context awareness to the dialogues, at a lower cost.
https://www.youtube.com/watch?v=i-Aw32rgM-w&ab_channel=Kella...