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214 points SkyMarshal | 1 comments | | HN request time: 1.616s | source
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DonHopkins ◴[] No.28230740[source]
Holy plate of shrimp: I just built a small Dyson Sphere around a black hole, all by myself! Not quite as big and majestic as these though:

Black Hole Dyson Sphere TIMELAPSE | Dyson Sphere Program

https://www.youtube.com/watch?v=oEpTaXRIhE0&ab_channel=Nilau...

[Timelapse] Dyson Sphere around Black Hole (Dyson Sphere Program)

https://www.youtube.com/watch?v=HXwrePn_JJc&ab_channel=Pasuk...

Dyson Sphere Program - FLYING INTO A BLACK HOLE!

https://www.youtube.com/watch?v=nIYooegxSQI&ab_channel=OneLa...

In case you don't know what Dyson Sphere Program is -- think 3D Factorio in Space:

Dyson Sphere Program Trailer

https://www.youtube.com/watch?v=PJ3fDcm5qaQ&ab_channel=Gamer...

Dyson Sphere Program Release Date Announcement Trailer

https://www.youtube.com/watch?v=Eh-voJ3TSt8&ab_channel=Gamer...

Katherine of Sky has some great DPS videos, and she also plays lots of Factorio and Satisfactory too:

Dyson Sphere Program Ep 1 - Factorio + Satisfactory + Astroneer = FUN? - Let's Play, Early Access

https://www.youtube.com/watch?v=fScIOw07QRw&list=PL4o6UvJIdP...

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me_me_me ◴[] No.28231825[source]
I am at the stage of producing the warp tokens but I don't feel like going back to it, don't know why.

For some reason DSP is not hooking me as much as Factorio

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mdaniel ◴[] No.28233781[source]
It could be the nature of the progression through the games, but I think there's a "what a grind" plateau in the arc of both games, and I would guess it comes at about the 60% in both (for me)

If you haven't played DSP since they introduced blueprints, I'd encourage you to give it a revisit. Although ironically the mass deconstruction in Factorio is equally handy but is still missing in DSP, which can make any rework still be a grind

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Sohcahtoa82 ◴[] No.28235516[source]
Oh snap, when did blueprints get added to DSP?

I bought it about a week after it became available on Steam and played it all the way through (Unlocked the last item in the tech tree) and wanted to try again with some different gameplay options, but not until blueprints were implemented. I must have missed the announcement.

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sumtechguy ◴[] No.28236768[source]
Think it was about a month ago. I was going to wait another month or so to jump back in and try again and let them work the kinks out. It should be very handy for making mining rigs as I was using the same pattern over and over for that. I liked the tower thing they have as that about mid game really changed how to build construction chains. I was thinking of adding in one of the deconstruction mods to get raw stuff back. But I am not sure. Probably one of the big items you may notice if you jump back in is they radically changed the way oil works and it is more in line with the other materials.
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mdaniel ◴[] No.28239409[source]
> It should be very handy for making mining rigs as I was using the same pattern over and over for that

It's for sure a game-changer(!) for "welcome to this new planet with some iron and copper next to each other: let me cook some interesting resource that I need (e-mag are my go-to because it seems one can never have enough of those)

As a QoL improvement, it's also handy for "oh, look: titanium -- let the drones lay out 15 smelters with their power poles to exfiltrate that resource"

Some of the screenshots folks have done about power production are insaneo -- to the point their GPU starts to drag from the game ticks :-)

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1. sumtechguy ◴[] No.28246660[source]
oh yeah power. may need 2 sets of blue prints one with and without power. Or maybe just a 'power grid print'. hmm have to think about it. As mid game once you get part of sphere going the way you get power really changes. for me it is those pink crystals that are my bottle neck. which is part of not having enough acid I think. been a few months since I touched it. another project is in the way at the moment before I can touch it again.