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How I cut GTA Online loading times by 70%
(nee.lv)
3883 points
kuroguro
| 1 comments |
28 Feb 21 19:38 UTC
|
HN request time: 0.475s
|
source
Show context
josalhor
◴[
28 Feb 21 21:24 UTC
]
No.
26297195
[source]
▶
>>26296339 (OP)
#
I have a friend who works at Rockstar. I have forwarded the blog post to him.
replies(2):
>>26298561
#
>>26303883
#
marshmallow_12
◴[
01 Mar 21 00:43 UTC
]
No.
26298561
[source]
▶
>>26297195
#
ask him from me what on earth is wrong with R*
replies(1):
>>26298747
#
xdrosenheim
◴[
01 Mar 21 01:13 UTC
]
No.
26298747
[source]
▶
>>26298561
#
Short answer: it doesn't make enough money, it doesn't matter.
replies(2):
>>26299197
#
>>26313891
#
GhostVII
◴[
01 Mar 21 02:46 UTC
]
No.
26299197
[source]
▶
>>26298747
#
GTA V has made 6 billion in revenue, it's probably the most profitable video game in history by a large margin.
replies(1):
>>26299449
#
jojobas
◴[
01 Mar 21 03:35 UTC
]
No.
26299449
[source]
▶
>>26299197
#
GTA V is profitable, fixing bugs is not.
replies(2):
>>26300137
#
>>26302018
#
1.
josalhor
◴[
01 Mar 21 12:16 UTC
]
No.
26302018
[source]
▶
>>26299449
#
Fixing bugs that reduce engagement is profitable. I am pretty confident this kind of bug has easily costed Rockstar in the order of 10-100 million dollars _per year_.
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