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How I cut GTA Online loading times by 70%
(nee.lv)
3883 points
kuroguro
| 1 comments |
28 Feb 21 19:38 UTC
|
HN request time: 0s
|
source
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trollied
◴[
28 Feb 21 20:19 UTC
]
No.
26296670
[source]
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>>26296339 (OP)
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Wow. I always assumed that profiling would be part of the pre-release test processes for AAA games...
replies(6):
>>26296682
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>>26296732
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>>26296804
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>>26296878
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>>26296894
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IgorPartola
◴[
28 Feb 21 20:33 UTC
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No.
26296804
[source]
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>>26296670
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More importantly how do you release a game that takes 6 minutes to load? This is why mobile gaming has the advantage. In those 6 minutes I could have played a round of a game that’s quite satisfying and put it down already. This just seems sloppy.
replies(3):
>>26296836
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>>26296868
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>>26297100
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1.
bluedino
◴[
28 Feb 21 21:11 UTC
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No.
26297100
[source]
▶
>>26296804
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It was only one minute at first. As the game had content added, it got longer and longer and nobody cared.
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