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3883 points kuroguro | 5 comments | | HN request time: 0.733s | source
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trollied ◴[] No.26296670[source]
Wow. I always assumed that profiling would be part of the pre-release test processes for AAA games...
replies(6): >>26296682 #>>26296732 #>>26296804 #>>26296878 #>>26296894 #>>26297012 #
1. IgorPartola ◴[] No.26296804[source]
More importantly how do you release a game that takes 6 minutes to load? This is why mobile gaming has the advantage. In those 6 minutes I could have played a round of a game that’s quite satisfying and put it down already. This just seems sloppy.
replies(3): >>26296836 #>>26296868 #>>26297100 #
2. Aerroon ◴[] No.26296836[source]
I've actually opened a game with long loading times and alt tabbed out, because I knew it would take a while. I booted up another game to play a little bit until the first game finishes loading. 3 hours later I was done playing and realized that I was supposed to play game #1.
3. superjan ◴[] No.26296868[source]
It’s quite possible that there were way less items in the store on launch, or during testing. Then it could easily be overlooked. Of course no excuse to not fix it later.
replies(1): >>26296981 #
4. IgorPartola ◴[] No.26296981[source]
OK but how come even without the store it took more than 20-30 seconds? This was a beefy computer 7 years ago.
5. bluedino ◴[] No.26297100[source]
It was only one minute at first. As the game had content added, it got longer and longer and nobody cared.