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1704 points ardit33 | 39 comments | | HN request time: 0.278s | source | bottom
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hijklmno ◴[] No.24154700[source]
It's not Apple vs. Fortnite. It's actually Apple vs. Users. Apple has been taking us for a ride this whole time. We pay damn much and buy the phone. It is the user's property from then on. What the user install's and uninstall's from his phone should be his decision. Taking a cut of say, 3%, to keep the app store running is forgivable. But 30% digging into users pocket is unpardonable. Apple is no longer the underdog that it was 40 years ago, and some fanboys pretending it to be is despicable. It's a monopoly and the only thing it cares is it's profitability. Despite all the sugarcoated lies Apple, Amazon, Facebook, and Google have been saying to the senate, they are a monopoly. Stop letting them deceive us. Let's take the power back. Stop enabling such deception. Death of a country is determined by it's governance. Death of a society is determined by it's culture and greedy monopolies. The way we can claim our power is by raising awareness to the point that the powers that are will take note and take action.
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1. Razengan ◴[] No.24155817[source]
> It's actually Apple vs. Users. Apple has been taking us for a ride this whole time.

Oh please. Nobody who actually uses Apple feels that way. Though I agree they should allow a way to sideload apps.

One of the downsides of being primarily an iOS dev is not being able to participate in activities like game-jams because there's no way to casually share my stuff with other users.

> Taking a cut of say, 3%, to keep the app store running is forgivable. But 30%

Do you know how much Google, Microsoft, Steam and Epic themselves take from sales on their stores?

Apple protects its users better than the other major players. Their privacy and accessibility features alone are unparalleled, and they do a lot to curtail scummy developer practices. The entities which Apple protects users from are often the ones crying foul.

See: https://news.ycombinator.com/item?id=24154647 and similar comments:

> the magnitude of this is not immediately apparent unless you’ve worked in an agency / freelanced building iOS applications. You have no idea how many user-hostile and abusive things I’ve seen blown completely out of the water with the golden phrase "Apple won’t allow that". It wins arguments in favour of the user instantly and permanently.

> I’ve run up against Apple’s capricious review process more times than I can count, so I’ve got more reason than most to complain about it. But it’s impossible for me to argue that these rules don’t help the user when I’ve personally seen it happen so many times. It’s a double-edged sword to be sure, and I believe the best way of balancing things in favour of the end-user is to be more open than Apple is, but there are undeniable benefits to the user with the current system.

replies(6): >>24155935 #>>24156051 #>>24156057 #>>24168586 #>>24173331 #>>24174639 #
2. boudin ◴[] No.24156051[source]
Their review system is totally random, and that's what makes it painful. There's easy way to trick them for some things, so I wouldn't consider this as an actual proper safety net. It does give the impression of safety to the end user though, I guess that's the intent.

Apple uses techniques from totalitarian regimes. They decide, judge and control everything. There's no freedom at all. You can only use what Apple decide you can use. But it does provide some kind of safety, or at least a feeling of safety (there will always be security flaws). After, is it a good thing?

replies(1): >>24156138 #
3. alkonaut ◴[] No.24156057[source]
> they do a lot to curtail scummy developer practices.

Which is excellent. Apple taking a cut for apps I have no problem with. They have support, I trust them with privacy/security and so on. That costs money.

The interesting discussion is how much apple can claim to own a part of profits made in the apps, by selling content (in-app purchases).

On one hand: if a game is free for a trial, and you can unlock the full game I think that should count as an app purchase (the alternative would be to not have in-app upgrades and just have 2 apps, which was a worse situation).

But on the other hand: if I buy a recipe app for $10 and then recipes for $1 a piece which I could also buy on the corresponding website, then I don't think apple should have a cut at all.

replies(3): >>24156108 #>>24156135 #>>24157679 #
4. kwanbix ◴[] No.24156108[source]
I agree with you somehow. 30% sounds too high. 10% is much more reasonable. Imagine you selling a house and the realtor getting 30% of it. Crazy high.
replies(1): >>24156361 #
5. Razengan ◴[] No.24156135[source]
> if I buy a recipe app for $10 and then recipes for $1 a piece which I could also buy on the corresponding website, then I don't think apple should have a cut at all.

Ah that sounds like a fair point at first, but it could be argued that you gained access to those sales because of Apple.

More importantly, they're processing payments for you, and every payment processor out there takes a cut, one way or the other.

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6. jalfresi ◴[] No.24156138[source]
As an Apple customer the review system is working very well for me. No malicious apps have got through the process and onto my phone yet.

In that sense, its worth it to me.

replies(1): >>24156515 #
7. alkonaut ◴[] No.24156199{3}[source]
I meant the case in the topic where they are not processing the payments.

I did get access to a market/users via the store but I still don’t think that makes Apple eligible for a cut of sales in all apps that they don’t process.

8. Razengan ◴[] No.24156361{3}[source]
What percentage do Microsoft, Google, Sony, Nintendo, Steam and Epic take?
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9. TechBro8615 ◴[] No.24156390{3}[source]
Payment processors take a cut in the range of 1-3%.
replies(1): >>24157608 #
10. boudin ◴[] No.24156515{3}[source]
That you know off. The security is provided by the operating system, not the review process. The last layer, and that's the most efficient one, which exists on most systems is you by choosing what you install (most because some phones/computers manufacturers adds pre-installed crapwares)

I can tell you that across all my devices I don't think any malicious apps made its way there neither (as for you with your ios device, I will never be entirely sure). And this, without apple random reviews.

11. kwanbix ◴[] No.24156616{3}[source]
So if I use windows does that mean that every app dev must pay 30% to Ms because you can argue that I am using their apps thanks to Microsoft. And hey, why don't we also pay Intel or and, who did the processors?
replies(1): >>24156794 #
12. Razengan ◴[] No.24156794{4}[source]
> So if I use windows does that mean that every app dev must pay 30% to Ms because you can argue that I am using their apps thanks to Microsoft.

How does the Windows Store and Xbox Marketplace work?

What about Epic's own games store?

https://www.microsoft.com/en-us/store/apps/windows

https://www.xbox.com/en-US/microsoft-store

https://epicgames.com

replies(1): >>24157067 #
13. dessant ◴[] No.24157067{5}[source]
Microsoft does allow the installation of apps from any source, and they can handle payments independently from Microsoft, Windows Store is not the only app distribution method on Windows.
replies(1): >>24157642 #
14. brianwawok ◴[] No.24157608{4}[source]
Find me a US payment process that takes 1% for credit cards
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15. mytherin ◴[] No.24157642{6}[source]
Not on Windows, but on the Xbox the official store is certainly the only app distribution method. The iPhone/iPad actually have a lot in common with the Xbox/Playstation/Nintendo: they are devices that come bundled with a locked down operating systems that only allow the user to buy apps from a first party store. You can argue phones are more general purpose than gaming consoles - but with current consoles containing video players/photo viewers/web browsers/etc that is not exactly true either.

Windows/Android are different because the operating system itself is the product. People don't necessarily buy a Google phone or a Microsoft desktop, but they can still buy and run the operating system separately from the physical product.

The question is: if Apple should be forced to open up the iPhone ecosystem, why shouldn't Microsoft/Sony/Nintendo be forced to open up their systems for third party stores? Why are they allowed to take a mandatory cut from anyone that wants to publish on their platform, but Apple is not? To me it seems like a double standard if only Apple is forced to open up, but Microsoft/Sony/Nintendo are not.

Perhaps all hardware that is sold should be open and customisable, and I should be able to install a fresh OS on any piece of hardware I buy. That makes sense to me, but then that doesn't actually solve the problem at all. People will still buy an iPhone and use iOS, so now the OS itself needs to be open in some way. How do you write any of this in law at all?

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16. NamTaf ◴[] No.24157679[source]
On one hand, I get where you're coming from.

On the other hand, if they offer a recipe app for free (because it contains no recipes, and let's face it, that's how you get quick user interest), then purchase recipes for $1.x each to cover the amortised app creation cost, you're basically just sidestepping the app store cut by any other name.

replies(1): >>24162367 #
17. blaser-waffle ◴[] No.24157710{4}[source]
Can't speak for others, but Steam gets 30%

Source: https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...

replies(1): >>24158064 #
18. joncalhoun ◴[] No.24158064{5}[source]
Does steam take any cut of in-game purchases for free to play games? I don't think they do, so that is a difference to consider.
19. TechBro8615 ◴[] No.24158214{5}[source]
But I provided a range to absolve myself of the culpability of a citation. :)

Jokes aside, I'm sure you can find processors charging < 2% for customers with high volume. But you're right, it's certainly not standard. Maybe 2-4% is a more accurate range.

Point stands that it's a lot lower than 30%.

replies(1): >>24158932 #
20. ◴[] No.24158411{7}[source]
21. SyneRyder ◴[] No.24158843{4}[source]
Microsoft takes 5%.

https://www.zdnet.com/article/microsofts-windows-10-sweetene...

replies(1): >>24162767 #
22. SyneRyder ◴[] No.24158932{6}[source]
Not even for high volume. Stripe's standard rate is just 1.4% for domestic cards in the UK (1.75% in Australia) and 2.9% for international sales.

https://stripe.com/en-gb/pricing

https://stripe.com/en-au/pricing

replies(1): >>24163687 #
23. 15155 ◴[] No.24159388{5}[source]
https://www.helcim.com/us/pricing/ is 1.9% with no volume.
replies(1): >>24163696 #
24. nacs ◴[] No.24159517{4}[source]
Google takes 30% (and have also kicked Fortnite off it's store).

And Epic takes 15%, (some of which goes to Epic's 40% owner Tencent).

25. kwanbix ◴[] No.24161629{7}[source]
The difference here is that Microsoft/Sony loose money to sell as many machines as possible to generate a viable market for the gaming studios (and obviously for them).

On an iPhone, apple has made plenty of money already.

In any case, the main thing here is not the 30% that they charge when you buy the software, is that they want to keep getting 30% for the services and such, which is crazy.

replies(1): >>24164474 #
26. 8note ◴[] No.24162214{3}[source]
Do stores pay a percentage of each sale to the mall?

That seems directly comparable. The store wouldn't have any sales without the mall's infrastructure so it seems like they would be owed a cut of everything that happens in the store

replies(2): >>24163454 #>>24253402 #
27. graeme ◴[] No.24162367{3}[source]
This is the crux of it. People aren’t applying second order thinking.
replies(1): >>24162744 #
28. alkonaut ◴[] No.24162744{4}[source]
I don't think Apple should be allowed to charge a cut from a subscription app for example. Just because I can watch Netflix on my iPhone doesn't mean it's wrong that I can download a $0 app, and then pay Netflix for the content without Apple seeing one cent from it.
replies(1): >>24164989 #
29. alkonaut ◴[] No.24162767{5}[source]
Take an interesting case like a subscription fee for content, not just an app cut.

No one is angry about cuts from app prices (or prices that are effectively upgrades of an app e.g. from trial to full).

What I'm angry about is when apple wants X% of the price of content whhen they don't produce the content, they don't process the transaction. All they do is host the store where the $0 client app sits. I don't think it makes sense.

30. alkonaut ◴[] No.24163454{4}[source]
That's not uncommon. But normally the mall isn't the only mall in town.

I consider Amazon and the Apple App store to be not like stores or malls but like streets or cities. They are the market, not in the market, and if someone wants to enter the market they have to pay Apple/Amazon for the privilege. They bought/built the street and now instead of charging a cut they are charging a tax.

31. brianwawok ◴[] No.24163687{7}[source]
Yah I was talking about the US. You cannot find 2% in the US either. Our fees are much much much higher than UK or AU.
32. brianwawok ◴[] No.24163696{6}[source]
Please change the dropdown to say Online
33. zeroimpl ◴[] No.24164474{8}[source]
I would prefer if businesses didn’t sell products at a loss. It just leads to dumb situations all over the place.
34. graeme ◴[] No.24164989{5}[source]
But what app couldn’t be either a subscription or be unlocked via in app purchase?

The dominant ios business model for apps currently is a basic version free to download, bigger functionality unlocked via in app purchase. Up front app costs are fading.

replies(1): >>24166696 #
35. alkonaut ◴[] No.24166696{6}[source]
Agreed. So the current model of “take a cut of everything” makes it very simple because they don’t need to differentiate between unlocking a full version of a game and buying a monthly subscription to music.

The first I think is obviously right the second is insane (and in between there are an infinite number of cases).

I don’t think the status quo is acceptable though.

36. munawwar ◴[] No.24168586[source]
30% is like paying govt taxes... with which govts builds roads, infrastructure, what not. None of the app stores (including many of the alt app stores) needs that much.

>Apple protects its users better than the other major players.

If "other major players" are the baseline, then nothing is going to improve. They all stink.

For example, think why apple made it super easy to approve auto renewing payments but made it so hard to unsubscribe (which is hidden deep in settings).. if that's not dark UX then I don't know what is? Lots of scammy apps make use of this. Do they get removed from the app store inspite of all their negative reviews and customer complaints? mostly not.. best case, takes months..

37. p1necone ◴[] No.24173331[source]
"I agree they should allow a way to sideload apps"

I think this sentence means you agree with the comment you're replying to. That's basically all Apple needs to do, if you can install apps in a way that doesn't involve Apples store then they can do and charge whatever they want with it.

The only reason people have a problem with Apples 30% cut and review restrictions is because there's no other option.

38. dwild ◴[] No.24174639[source]
> Do you know how much Google, Microsoft, Steam and Epic themselves take from sales on their stores?

Nice job of misinformation right there! Apple should send you a check for that one! Let me quote you the article we are commenting on:

> Apple has removed Epic Games’ battle royale game Fortnite from the App Store after the developer on Thursday implemented its own in-app payment system that bypassed Apple’s standard 30 percent fee

How many of the one you named did the same? Weird how it's 0 right?

Okay now let bring something you said yourself, how many of them block side loading, which is a great way to bypass this? Again 0.

A fee for a service is perfectly fine, you are the only one trying to argue anything about this. What we are arguing is that Apple is forcing people to pay that fee, even though there's perfectly valid alternative that can be done, and that this practice is wrong. None of the company you are citing does that.

39. bickeringyokel ◴[] No.24253402{4}[source]
Stores pay a hefty sum of rent to the mall, not sure thats a reasonable comparison.