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1704 points ardit33 | 2 comments | | HN request time: 0.001s | source
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Terretta ◴[] No.24150690[source]
> “Apple, Google, and Android manufacturers make vast, vast profits from the sale of their devices and do not in any way justify the 30 percent cut.”

> Epic launched a game store on PC in which it takes only 12 percent of revenue as a way to try to encourage a similar change in competitor Valve’s Steam marketplace.

"Do not in any way"?

Well, in at least 12% of a way, right, Epic?

And Apple, after acquiring you a new customer by selling them an ecosystem, drops 30% to 15% in year two. So, Epic, you're quibbling over 3% which -- I've seen theirs, and I've seen yours, and it's more than 3% difference in value.

replies(1): >>24150926 #
1. dannyw ◴[] No.24150926[source]
The 15% only applies to subscriptions after 1 year and would never apply to something like the sale of V-bucks which is transactional.

For subscriptions, everyone knows the majority of revenue happen in the first year due to churn.

replies(1): >>24153027 #
2. Terretta ◴[] No.24153027[source]
> v-bucks

I also find it satisfying that Epic gets so bent about “value” of App Store or Play Store taking 30% shipping and handling fee on ... virtual expendables.