[1] https://cdn2.unrealengine.com/apple-complaint-734589783.pdf
[1] https://cdn2.unrealengine.com/apple-complaint-734589783.pdf
The original Apple parody was to convince consumers to switch from one platform (PC) to a different platform (Mac).
Now, maybe you believe Apple, in the form of iOS, has become Big Brother. Fine, in that case, Epic should provide its own gaming platform.
But Epic isn't trying to destroy Big Brother here. It still wants to run on Big Brother's platform. It just doesn't want to give up any revenue to do so.
Shrug.
That argument would ring less hollow had they done that on the platform that does allow side loading, but they eventually published on the Google Play store.
Actually they just got banned on android as well, so now they only allow sideloading on android.
If every Tom, Dick and Harry could setup an app store for the iPhone, this doesn't necessarily give me more control. It might mean I am then forced to use the Epic platform for all Epic related products. Now how do I know that Epic have appropriately vetted their application? What if they start producing applications for the iPhone which are terrible?
This is a big problem on the Google store whereby plenty of the apps are rubbish.
Arguably I think there would be a reasonable anti-trust suit against the OS as well, it's not clear to me why it isn't illegal to utilize their monopoly on their hardware to create a monopoly on the OS running on the device.
I invite you to read even the headline of the article this thread is about.
This way of viewing things leads to some really silly conclusions. Apple doesn't have a monopoly on the iPhone, the premise is intrinsically absurd. By this argument literally any non-commodity product is a "monopoly" of the company that distributes it.
Moreover, what Apple sells isn't hardware, it's hardware with software on it. That's the product. As far as I know there is no official way to buy either iOS or an iPhone that doesn't have iOS installed. Sometimes companies take an opinionated stance on how they distribute their products, like a firearm manufacturer that only manufactures firearms that have a safety. Framing that sort of thing as an antitrust issue is unreasonable.
In essence, any practice that helps compete in the market by other ways than increasing value to the consumer is suspect. Incidentally, this is a double edges sword, as this is the interpretation of the antitrust laws that has enabled the rise of so many monopoly-like companies in the last few decades. (e.g. Amazon: we're increasing value to customers because we can offer lower prices if we're larger)
My point was, they had the chance and in fact did go completely sideloading on Android, but eventually caved and joined the Play store. Obviously there’s value enough for them to take Google’s 30% cut in the Play store, so why did they do it? Why wasn’t staying sideload only enough, especially when they are arguing they should be able to do it on iOS.
> Which was actually what their update did on Apple too
Sorry, but that’s 100% false. Adding an extra payment option in your app is not the same thing as sideloading and not going through the App Store for publishing and distribution. Apples and Oranges so you speak.