I worked on the team in charge of improving iOS (13) perf at Apple and IIRC there was no dedicated macOS “task force” like the one on iOS.
Luckily some iOS changes permeated into macOS thanks to some shared codebases.
I worked on the team in charge of improving iOS (13) perf at Apple and IIRC there was no dedicated macOS “task force” like the one on iOS.
Luckily some iOS changes permeated into macOS thanks to some shared codebases.
It's not surprising. Macs are less than 10% of Apple's revenue.
https://www.macrumors.com/2020/04/30/apple-2q-2020-earnings/
They are risking their entire empire because (apparently) someone at Apple has an axe to grind with macOS's Unix underpinnings. And until they start getting real consequences (developer's leaving in huge numbers), it doesn't seem like it's going to stop. The tragedy is, if they ever do reach that point, where developers are leaving in huge numbers, it'll be too late. Platforms are a momentum game, you're either going up, or you're going down. And once you're going down, you're as good as dead.
And I'd wager that some iOS games are released without the developer ever touching XCode: https://docs.unity3d.com/Manual/UnityCloudBuildiOS.html