> I could speculate why, but I don't need to.
I will. There's a pattern out there and it goes something like this:
1) Most programming classes still teach procedural
2) New, typical real-world programmer looks at procedural and functional, finds functional more alien and difficult (because it's far more dissimilar to the popular languages s/he played around with in their youth), settles on procedural
3) 10 years later, after spinning a significant percent of wasted cycles on piles of procedural spaghetti code and spending hours debugging classes of bugs that ended up coming down to a lack of managing complexity, various interdependencies, no recognized schedule to pay down difficult-to-quantify technical debt, and mutability... programmer looks at functional languages again and finds them not lacking
4) programmer takes on a side project in a functional language, thinks it's awesome, mind is bent in pleasant shapes, considers quitting day job or "the big rewrite", realizes the latter is not feasible (see: Joel Spolsky), gets frustrated with the status quo
5) programmer posts to future incarnation of Hacker News probably sounding like an ivory-tower prophet, preaches about macros and homoiconicity and immutability and the dynamics of programming teams, ends up angel-investing and founding an incubator instead of fighting the hopeless procedural-vs.-functional battle
6) Repeat.
;)
EDIT: BIAS: I think Elixir (http://elixir-lang.org/) finally has a real shot at breaking this cycle. It's the first functional language I've used that "felt" accessible enough to most folks (Ruby-ish syntax) AND has all the typical functional niceties AND has real macros without being jarringly off-puttingly homoiconic AND has an extreme focus on concurrency (perfect for the future Web... it can fire off a million PID's in a second) AND it embraces failure (good for anything that touches "the real world") AND uses the Actor model (a candidate for "most scalable language design pattern"). OO is, IMHO, dead man walking right now. It's too easy to pass mutable state around everywhere, it complexifies code too much by allowing any code anywhere with an instance of a class to call methods on it (therefore coupling the class implementation to the entire codebase), it doesn't realize the cost of inheritance, it is difficult to parallelize, etc. etc.