I am definitely adding it to my educational game recs: https://hackpad.com/Science-based-games-J0X4MSberlM
I am definitely adding it to my educational game recs: https://hackpad.com/Science-based-games-J0X4MSberlM
Interactive tutorial on sequent calculus: http://logitext.mit.edu/logitext.fcgi/tutorial
Math and Physics applets, mostly on wave mechanics (Java) http://www.falstad.com/mathphysics.html
Ancient Greek Geometry http://sciencevsmagic.net/geo/
Dragonbox (iPhone game to teach algebra to kids) http://archive.wired.com/geekdad/2012/06/dragonbox/
However, in this list I tried to focus on actual games:
- capturing parts of a real scientific phenomena,
- AND actually playable (you can play for fun, not "for classroom only").
[OK, maybe "Parable..." is here a stretch, but I could not resist adding it.]
(And, for example consider Falstad's applets as one of my biggest inspirations ever - especially the Ripple Tank and the 1D Quantum Mechanics; but also electric circuits are very nice, and inspired things like iCircuit!)
However, I'm a bit surprised that Kerbal Space Program didn't make it. It's extremely fun and playable, and captures the "parts of real scientific phenomena" known as orbital mechanics (orbiting, docking, landing, interplanetary transfers, etc.), aerodynamics (at least with FAR mod) and bits of structural engineering (aka. how to make rockets that don't tip over or disassemble themselves upon launch).
Yesterday I spent like 3 hours figuring out how to assemble a skycrane and then used it to land a rover on the moon ;).
Another thing that maybe could fit on that list is "Fate of the World" game from few years ago, in which you play as international government to fix climate change, world hunger, poverty, lack of education, etc. Sadly, it doesn't seem to be updated or to have any active community around it.