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86 points hussein-khalil | 1 comments | | HN request time: 0.308s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

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tpoacher ◴[] No.46282048[source]
It really depends what you mean by gamification.

It could mean anything from "immersiveness" to "the devil incarnate"

replies(1): >>46282064 #
1. gnabgib ◴[] No.46282064[source]
So... the usual range?