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86 points hussein-khalil | 1 comments | | HN request time: 0.213s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

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codegeek ◴[] No.46279573[source]
I have worked in edtech industry for 10+ years now. Every time the word "gamification" comes up in a conversation (with users, customers, internet posts), it reminds me of the quote from the great Charlie Munger "Show me the incentive, and I'll show you the outcome". Basically, gamification is supposed to incentivize the learner but a majority of training/learnings are unfortunately mostly about "checking a box" especially when it comes to required/regulated trainings (I mostly work with customers in these areas).

So if you are building a learning app where learning is forced on the learner by someone else (their boss, employer, parent etc), then gamification won't be of any real use. No one will care if they just unlocked some imaginary points.

On the other hand, my kids love learning in apps like Duolingo where they are proud of the "streak" they have for continuous number of days. But here is the thing. No one asked them to learn this stuff. They got interested (by watching a friend etc) and now they are playing the same game.

replies(1): >>46280837 #
1. mchaver ◴[] No.46280837[source]
I wonder about having gamification as something you can turn off. I am working on a math practice web application. I have not added any gamification to it. I am ok with minimal gamification like Math Academy does with experience points or the sound effects and trophies you get in Khan Academy, but Duolingo is too much. A friend told me he would like gamification in it. Any thoughts on making gamification something you can opt out of?