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86 points hussein-khalil | 1 comments | | HN request time: 0.192s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

1. arjie ◴[] No.46279791[source]
The Pimsleur apps are not gamified for the most part and the Mandarin teaching is good enough that my in-laws are happy when I speak with them. I don't think I would get any other tool. The gamified apps are not useful to me, and a new calm app is not interesting.

As someone who has paid for language learning applications many times in the past, let me be categorical: I am not interested in what you are selling. I hope that helps inform your product direction.