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86 points hussein-khalil | 1 comments | | HN request time: 0.195s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

1. j45 ◴[] No.46279422[source]
There are multiple ways to get to engagement of users for outcomes.

If your goal is keeping them spinning, there's ways that were discovered to do that. If you can get people to their outcome in a similar fashion, that might be sufficient.

Instead of calm, you might just be after focus, as in calm focus.

Is your solution about you, or them?

Are the usage statistics you're after based on vanity metrics, or outcome metrics?

I would find how you solve the user's outcome, and then support that journey with the appropriate tools. Tactics will come and go, and users will become immune to them.