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86 points hussein-khalil | 1 comments | | HN request time: 0.202s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

1. nitwit005 ◴[] No.46279344[source]
It's fine if you focus your app on highly motivated language learners, or people bothered by gamification. The issue is going to be how to market to those people. They need to hear of your product somehow.

Having an app oriented toward being used by anyone has the advantage that you can slap an ad up anywhere, and you'll reach a potential customer.