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86 points hussein-khalil | 1 comments | | HN request time: 0.203s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

1. neko_ranger ◴[] No.46278349[source]
"Gamification" is not necessarily bad, it's just how you do it. Even mathacademy.com has weekly leagues, and it does make it more motivating and social.

Put the learning stuff at the forefront, and the gamification stuff can be on the side for people who find that fun. The difference is something like mathacademy is trying to actually teach you math, duolingo is trying to hook you to look at ads.