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86 points hussein-khalil | 1 comments | | HN request time: 0.001s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

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miroljub ◴[] No.46276596[source]
I'll give you one example, and you can decide for yourself.

Mid of this year, I accidentally found out about a great independent language learning app [1]. It clicked for me. It was no bullshit, no gamification, and no distraction. I used it for one or two months, 700 hours in total. I can attribute to it some progress in learning my target language.

Then I went on vacation for a few weeks and completely forgot about it. Today I tried to find it again, but since I forgot its name, I couldn't find it easily. Normally, I would search my inbox, but there was not a single mail from it. When I found it, I learned it improved quite a bit and added a way to support the app through subscriptions.

Now, if it had some promotions or gamification built-in, I would be reminded of its existence and would most probably have been using it at least 700 more hours until today, and maybe even subscribed to it. And it would bring me closer to reaching the learning goal in my target language.

TL;DR: Yes, some gamification or nagging is necessary. But don't overdo it.

[1] https://morpheem.org/

replies(1): >>46278304 #
1. dirteater_ ◴[] No.46278304[source]
I'm also building a language learning app and after checking out Morpheem, it kind of rocked my world. It does a much better job than I'd expect on Mandarin. Wow.