←back to thread

86 points hussein-khalil | 1 comments | | HN request time: 0.22s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

1. jrowen ◴[] No.46277492[source]
Gamify it like Super Mario Brothers is a game. Concepts like "fun" and "progress" are good. Nagging, begging, and creating false urgency are bad. Gamification is fine if it doesn't "take over," which it will when business people are running the show.

I feel like there was a time when those coding problem websites with points and leaderboards and such struck a good balance between learning and a game. Then they seemingly all got co-opted by the interview prep industry.