Please, de-gamify the universe of digital education, by all means.
There's no evidence that gamification is strengthening performance in any activity, other that creating a cheap dopamine effect.
Please, do it your own way.
I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.
I’m starting to wonder if this approach is fundamentally at odds with today’s market.
For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?
Not here to promote — genuinely looking for perspective.