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86 points hussein-khalil | 1 comments | | HN request time: 0.259s | source

I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

1. outside1234 ◴[] No.46276494[source]
I think streaks are a good thing (consistency) if you push the user to look at them in aggregate (ala the Github green checkbox) not in terms of punishment for missing a day (aka a single number).

I like how Anki does it for example.

Also, guide the user to find a non-burnout rate. It is easy to set yourself up for destruction with learning apps and I like how Anki told me "slow down Cowboy" in terms of the new card rate because I hadn't worked out that going too fast on this would result in an avalanche in two weeks in terms of review cards.