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179 points joelkesler | 5 comments | | HN request time: 0.883s | source
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linguae ◴[] No.46258094[source]
I enjoyed this talk, and I want to learn more about the concept of “learning loops” for interface design.

Personally, I wish there were a champion of desktop usability like how Apple was in the 1980s and 1990s. I feel that Microsoft, Apple, and Google lost the plot in the 2010s due to two factors: (1) the rise of mobile and Web computing, and (2) the realization that software platforms are excellent platforms for milking users for cash via pushing ads and services upon a captive audience. To elaborate on the first point, UI elements from mobile and Web computing have been applied to desktops even when they are not effective, probably to save development costs, and probably since mobile and Web UI elements are seen as “modern” compared to an “old-fashioned” desktop. The result is a degraded desktop experience in 2025 compared to 2009 when Windows 7 and Snow Leopard were released. It’s hamburger windows, title bars becoming toolbars (making it harder to identify areas to drag windows), hidden scroll bars, and memory-hungry Electron apps galore, plus pushy notifications, nag screens, and ads for services.

I don’t foresee any innovation from Microsoft, Apple, or Google in desktop computing that doesn’t have strings attached for monetization purposes.

The open-source world is better positioned to make productive desktops, but without coordinated efforts, it seems like herding cats, and it seems that one must cobble together a system instead of having a system that works as coherently as the Mac or Windows.

With that said, I won’t be too negative. KDE and GNOME are consistent when sticking to Qt/GTK applications, respectively, and there are good desktop Linux distributions out there.

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gtowey ◴[] No.46258192[source]
It's because companies are no longer run by engineers. The MBAs and accountants are in charge and they could care less about making good products.

At Microsoft, Satya Nadella has an engineering background, but it seems like he didn't spend much time as an engineer before getting an MBA and playing the management advancement game.

Our industry isn't what it used to be and I'm not sure it ever could.

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vjvjvjvjghv ◴[] No.46259259[source]
I have heard a big factor is that a lot of the newer devs don’t really use desktop OS outside of work. So for them developing a desktop OS is more of an abstract project like for me developing software for medical devices which I never use myself.
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1. ryandrake ◴[] No.46260511[source]
I’ve never understood the idea of a software developer who doesn’t use a computer outside of development. Who are these people?
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2. Telaneo ◴[] No.46260645[source]
People who got into software development not because they enjoy working with computers, but rather because it pays well. Outside of work, they're the same as any other casual who's got a phone as their primary computing device.
replies(2): >>46261639 #>>46263960 #
3. Anonyneko ◴[] No.46261639[source]
Also people who now have other commitments, such as family, or became tired of computers over their career and don't want to fiddle with them outside of work anymore. I feel like an outlier in my office, even the nerdiest of my developer colleagues sold his PC in favor of Steam Deck and phones.
4. hulitu ◴[] No.46263960[source]
> any other casual who's got a phone as their primary computing device.

I tried to use my phone as a "computing device", but i mostly can use it as a toy. Working with text and files on a phone is... how to say nicely ... interesting.

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5. Telaneo ◴[] No.46265136{3}[source]
I feel the same way, but if you're a person who doesn't deal with files outside of work (photos are in the photo app, notes in the notes app), and don't deal with text beyond messaging and short notes, having those things be easier to work with is a bit like selling fridges northern Canada.