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432 points nobody9999 | 1 comments | | HN request time: 0s | source
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bze12 ◴[] No.46245964[source]
I don’t feel great about this ruling. Whatever a “reasonable” fee is supposed to mean, Apple will interpret it to some ridiculous amount. Before the ban, they tried to charge 27%
replies(2): >>46246043 #>>46247322 #
adgjlsfhk1 ◴[] No.46246043[source]
I think Apple will have a very hard time arguing that the "reasonable" amount is a percentage of revenue with no cap.
replies(2): >>46246246 #>>46247032 #
galad87 ◴[] No.46247032[source]
It should be based on the app size, so maybe developers will stop shipping apps with a single feature and one button that takes 700 MB because of random bloated third-party SDKs that aren't even used.
replies(2): >>46249792 #>>46250210 #
1. makeitdouble ◴[] No.46250210[source]
Money makers on the AppStore are games, and games need assets in high definition. Third party SDKs are probably a drop in the bucket in comparison with visual assets.