I mean, it's certainly not for lack of business insight. And you don't need the internet to sell applications.
I mean, it's certainly not for lack of business insight. And you don't need the internet to sell applications.
Could you elaborate on what you mean by this? I don't know how you'd sell them otherwise. How do you do you process a payment without a network connection? The only thing I can think of is offering a catalog in the OS which users could browse and physically order stuff from, but I wouldn't call that a store.
Not GP but, processing payments absolutely does not require a network connection. Doing so is absolutely not nearly as convenient, but in my adult lifetime it was pretty normal for retailers to pick up a phone, give a customer service rep and/or automated call handler CC info and dollar amounts and get appropriate confirmations.
As for a business without an OS interface not being a "store," that's ridiculous on its face. If that were true, we'd have to call 7/11 or any similar place (like those at most gas stations) convenience "locations with items for sale but not a store, because stores are only places with catalogs in my OS," and "places which sell stuff but aren't stores because rimunroe says they can't be a 'store' without a catalog in their OS."
Touch grass, friend.
Apple really pioneered the walled garden (which I would assume was previously taken to be shooting yourself in the foot), and it's proven to resonate with the wider less tech-savvy population.
I forgot about phone payments, but that doesn't change my argument. If it's a built in listing of products, it presumably needs to be updated occasionally too, which I'm not sure how you'd do without mailing disks if you didn't have a network connection. I also don't know how you'd make room for the bundled software. My memory of my Windows 3.1 machine involves a lot of wishing I had more space on my HDD.
> As for a business without an OS interface not being a "store," that's ridiculous on its face.
That indeed would be absurd. Fortunately, I never argued this. I argued that without taking payments or distributing the software through the "store", I don't think it would qualify as a store but would qualify as a catalog. I think of a store as somewhere you go to exchange money for goods/services. If it's doing neither of those things is it still a store?
> Touch grass, friend.
I don't know why you felt this hostility was warranted. Did I slight you in some way?
But it took until 93-94 for Windows to actually become dominant enough to have such leverage, some argue that this only really happened with Windows 95. Since it was an open ecosystem for almost a decade at that point, changing was hard.
The Apple AppStore was different, it was launched after the iPhone shipped 13 million units and "only allowed web apps".
In some cases, some console manufacturers even handled the manufacturing of cartridges/CDs and the distribution side too.
I can understand how someone under, say, 30, might not know how commerce happened before the Internet. My 13 year old can't believe there was even once a world without the Internet.
I remember those days, but I think most people would call something where you viewed a list of products and then called or mailed to order and received the product elsewhere a catalog, not a store. As for over-the-phone payments, I forgot about that method for a moment but don't think it meaningfully affects my argument. It's just as out-of-band as the mail order example I included.
> How did the users view products, how did they purchase them, and how did they receive them?
For the specific case of games, it was mainly via physical stores but I'm sure there were other methods such as catalogs, especially internationally.
EDIT: Remember GP is talking about the 90s and without internet, so it doesn't mean an app store where the app is instantly in your possession after clicking a button.
Right, but how is that an app store and not just a catalog?
…am I fully misunderstanding and they just meant a physical store?