https://www.reuters.com/legal/litigation/australia-court-rul...
I think the simpler answer is that Epic isn’t upset with the arrangement they have with Microsoft/Nintendo/Sony. They’ve done a better job cultivating a relationship with Epic than Apple has who seems to have only contempt for every other developer.
https://direct.playstation.com/en-gb/buy-consoles/playstatio...
https://www.amazon.co.uk/Ubcwin-Switch-Fortnite-Wildcat-Bund...
Why? Because a console is bought as a gaming device. And because you can reasonably have multiple consoles and there’s healthy competition between them.
In comparison, people buy a phone to have a phone. Then the App Store lock-in is tacked on the side. iPhone and Android compete on who has the best cameras. But once you’ve bought your phone, you’re trapped in the manufacturer’s App Store, who can charge monopolistic pricing. And normal people don’t buy multiple phones for different app stores.
The App Store monopoly is like if your electricity company somehow made it so you could only buy an Xbox. Games on steam and PlayStation aren’t compatible with the electricity in your house. And your friend down the street could only use a PlayStation. Not for any technical reason, but simply because locking you in to a single console manufacturer means they can make you pay way more for games. And you’ll pay it, because you don’t have a choice and can’t shop around.
The problem comes about because phones and app stores are glued together. They use a captive market created by one part of the business to trap consumers and developers elsewhere. If Google and Apple had to compete on app stores - like how Nintendo, PlayStation and Microsoft have to compete - then there’s no way Apple could get away with charging their extortionate 28% for App Store sales. If chrome charged a 28% commission on all purchases I made through the browser, everyone would switch to Firefox. Apps on my phone should be more like that.
But sure, nothing on a technical lecdl stops you from using a console as a general computer. It's just that that's not what the overwhelming use is as of now. Use cases play a large factor in rulings like this.
Meanwhile, Apple and Google sure aren't going to call it quits just because they take 10, 20% less.
1. No one cares about making an app store for the Ps5 when in 10 years they'll need to port it to the PS6
2. Consoles are already stagnating and it won't take much to also push Sony out. So basically we'd reduce competition back down to Nintendo to enable a feature no one cares about.
But sure. If you want to look at it in that lens: I want apple and Google to get "special punishments" because they've long proven to be a monopoly and practice anti-competitive behaviors. We can deal with other monopolies as we go along.
Naturally not, Microsoft has to pay the Sony tax to publish their games into the PlayStation.
There are more mobile devices than people, since not everyone has a phone, naturally there are enough people with multiple phones.
Finally, people do browse the Internet, watch TV, and even have a general app store in XBox's case.
If the government wanted to proscribe store rates for productivity apps only, I’d be more receptive. But it’s ridiculous for the government to proscribe rates for game sales, especially if they aren’t doing the same for all game stores.
Not really. They share CPU/GPU architecture but there are significant differences vs. what you can buy for a PC. For example, the latest PlayStation and Xbox use unified GDDR memory and commodity CPUs all use (LP)DDR.
However, you can buy systems that use the same (or similar) chips as phones these days. Snapdragon, Apple Silicon, SBCs?
For what it’s worth, I agree with the argument that if I buy a computer it should let me run arbitrary code. But there’s no laws against that. There are laws about monopolies. I see that as a much stronger way to attack Apple over their behaviour here.
Consoles compete on games. Phones compete on specs, and then they happen to have an app store on the side. Thats a difference.