I'd imagine the biggest cultural reason is that many Rust developers were C developers who had a reason to find something better, but still scoff at garbage collection, large runtimes, etc. They probably have a lot more Rust expertise in their circle.
Another technical reason is that they were trying to replace their C code with Rust in bits and pieces before they went with a full rewrite. I don't know about Go, but this is something ergonomically doable in Rust.
I like loose type systems for some quick scripting, but I started to adopt Rust for many of my personal projects because I find it's so much easier to get back into a project after a year when there are good type system guard rails.
I've never had to do anything unusual with building, but I thought the "almost-ststically-compiled" thing was somewhere Go and Rust were almost identical.
Your parent is saying that, while what you say is true for Rust and Go code themselves, in practice, it is less true for Rust, because Rust code tends to call into C code more than Go code does, and Rust doesn't always statically link to that C code by default.