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247 points inesranzo | 4 comments | | HN request time: 0.423s | source
1. famahar ◴[] No.46240987[source]
I watched an interesting video about how the look of cinema has changed dramatically with the advent of green screen sets, CG, VFX, and a move away from large scale on-location scenes. This feels like we're inching towards a new era of cinema that has lost its charm in being real. Maybe I'm just getting old and this is what everyone seems to like (or can't relate to the charm of older cinema from the 90s).

https://youtu.be/tvwPKBXEOKE?si=EYdu543vJlAjdX5c

Another thought I had. Is there no desire to make a modern film that still intentionally looks like an old Pixar film. Less poly. Simpler lighting. No fancy physics effects. In the same way PS1 graphics are popular now.

replies(3): >>46241081 #>>46241129 #>>46242023 #
2. btown ◴[] No.46241081[source]
To add to that (extremely thought-provoking) video, I do think that the Marvel model of "pre-viz everything to death, the edit's already done before filming begins" - https://www.youtube.com/watch?v=bgvgi3ShcmY - can lose a lot of spontaneity. Perhaps the fading luster to Marvel films overall will bring us back from this place.

On a more tangential note around green screens and their limitations when used ubiquitously, Corridor Digital's quasi-rediscovery of the Sodium Vapor process used by Disney through the early '80s, but lost to history ever since, is a fantastic watch. https://www.youtube.com/watch?v=UQuIVsNzqDk

3. irishcoffee ◴[] No.46241129[source]
There a ton of indie video games that march to the beat of that drum. “Oldschool” graphics, more about gameplay/story. I imagine there is a market for this.
4. DarkNova6 ◴[] No.46242023[source]
Inching? We are in it already and it’s only getting worse.